If you want to build a bustling business centre filled with coffee shops and skyscrapers, go right ahead. Lots of scope for meddling with each section of your metropolis like some crazed dictator.
To ease their concerns, you might introduce a mandatory fire safety drill Policy, which will lessen the chance of your lovingly placed structures being burnt to a cinder.Īs well as per-district options, Colossal Order also has a few city-wide Policies that effect every single resident. If you have a blue-collar section of town filled with noisy and dangerous factories, for example, you might see your civilians begin to feel increasingly unsafe. Each district has its own set of Policies, laws and ruling that you can put in place to tweak efficiency, cash output or morale in that zone. You could, for example, mark out a tiny but incredibly affluent tax-free district in the centre of town, acting like a gated community for your richest citizens. You can carve up your city into various districts, each of which you can name and place individually. Potentially disruptive and unappealing buildings like coal power stations have a visible radius when you place them, showing how far away they need to be to stop everyone in your city choking to death on coal dust.Ī new Policy system helps further customise your city’s infrastructure. Power lines, for example, can be plonked down next to a hydro-power station, and connected back to the relevant residential section – no micromanagement needed to make sure every house is set up, as long as the lines reach the neighbourhood you’ve got all the juice you need. Luckily the process for dealing with all these potentially fiddly systems seems to keep the busywork to a minimum. Poor, low-skill workers might appreciate low tax bands, while productive business sectors can be taxed for big cash rewards – but possibly irritating entrepreneurs and corporations into sodding off to register their companies in Monaco. People are so bloody needy, aren’t they? Likewise, taxes can be adjusted for each individual sector. Obviously you’ll need decent services to keep your civilians happy an efficient and discreet power supply, adequate sewage and utilities, decent education and public services. Every thing’s kept relatively simple in terms of designing the basic blueprint of your town, but once everything is in place there’s plenty of opportunity to dig into the mechanics of municipal planning.Įach house can be examined in detail, and clicking on one brings up a tooltip with the owner’s current mood, wishes and complaints. Industrial districts will grow into oil and smoke spewing behemoths, and more and more citizens will pour into your city to look for work. Houses will start as lowly slums, and slowly evolve over time into snazzy downtown pads. Plonking down new structures is as simple as choosing the appropriate brush – residential, industrial and so on – and painting over the area you want to build on.